

Milestone are on fine form here, as MXGP 2’s physics do a great job of simulating the physicality of motocross, even if the rider animation is unrealistically stiff. Activate the Pro difficulty mode, and you’ll also have to contend with balancing your weight distribution by utilising the right stick to lean the rider, as well managing the front and rear brakes independently.

Scrub upĪs such, there’s much more to MXGP 2’s responsive controls than simply accelerating, braking and turning left or right. Indeed, this a very unforgiving motocross simulation with a steep learning curve: Motocross Madness, this is not. MXGP 2 continues Milestone’s penchant for authenticity seen in its predecessor, with no compromises in the handling department. Milestone’s games have come a long way since then, even if their ambitions still don’t meet their budgets.

It was fun, but hardly a realistic depiction of motocross racing. MXGP was a vast improvement on their first attempt at an officially licensed dirt bike racer, too: the long-forgotten MUD (you can imagine the in-jokes that must have gone around the office since MUD was essentially the bike-equivalent to DiRT) is probably best remembered for its blatant Monster Energy drink product placement, which had you jumping through Monster Energy icons to get speed boosts. An alternative to their annual MotoGP series, the gritty dirt bike racing of MXGP offered a refreshing change of pace: finding speed on spine-shaking mud banks requires an altogether different approach to the smooth, fast flowing tarmac circuits of MotoGP. Milestone’s mission to cover just about every facet of motorcycle motorsport reached a new height with the release of their officially licensed MXGP game.
